WebApr 17, 2013 · 8 knights are considered as the best defensive units in HMA. That must serve the purpose. DeletedUser Apr 15, 2013 #6 1 Heavy Infantry and 7 Trebuchets. Walk your Heavy Infantry guy out 3 or 4 hexes onto some grassland so he gets a defence bonus. All the opposing trebs will focus on him, he might last the round if you are lucky. WebJul 11, 2014 · There are 5 classes of units avaible to the players Each of them has their advantages and disadvantages The classes are:Light units,Heavy units,Short-Ranged units,Long-Ranged units and Cavarly (Fast)units Each …
Defeating a very large army Forge of Empires Forum
WebMar 24, 2016 · Fighting more Heavy Knights... - Forge of Empires, Houndsmoor: Episode 138 bojoradarial 1.93K subscribers Subscribe 21 1.4K views 7 years ago Can we reach 15 likes to help continue this series?... WebHeavy Knight. From Forge of Empires - Wiki TR. Jump to:navigation, search. YÖNLENDİRME Ağır Şövalye. Retrieved from … prototyping a product
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WebAug 10, 2012 · 5 heavy knights 5 imperial guards? Forge of Empires Forum Forums General Discussions & Feedback General Community Discussions Dear forum reader, … WebIn HMA I’m using a champion or a champion and a knight I’d say 60% of the time. 2 heavy infantry, around 30% of the time. 1 champion or knight and one heavy infantry, around 10%. And when facing all heavy infantry I use 2 crossbows. Then the rest is all rogues, 100% of the time. WebIf they are fast, then I agree--2 fast and 6 rogues will take care of 3 long range. If they are 3 long range, 3 short range, 2 foot, the same. However, if they are 3 long-range, 2 short range and/or the rest heavy/medium then I always use 6 long range and 2 rogue. I kill the middle long-range, let the other two trigger my rogues, then take out ... resound help desk support tools