Web31 de jul. de 1999 · We discuss an integer programming formulation for a class of cooperative games. We focus on algorithmic aspects of the core, one of the most important solution concepts in cooperative game theory. Central to our study is a simple but very useful observation that the core for this class is nonempty if and only if an associated … Web16 de jul. de 2009 · On the core of linear production games. Mathematical Programming, 9 (1975), pp. 358-370. Google Scholar. Petersen, 1971 Petersen, C., 1971. A note on transforming the product of variables to linear form in linear programs. Working Paper, Purdue University. Google Scholar. Zipkin, 1980a.
Lower and upper bounds for linear production games
Web1 de dez. de 2013 · In this paper, linear production games are extended so that instead of assuming a linear production technology with fixed technological coefficients, ... On the core of linear production games. Mathematical Programming, 9 (1975), pp. 358-370. Google Scholar. Pachkova, 2009. E.V. Pachkova. WebLinear Production Game ( LP Game) is a N-person game in which the value of a coalition can be obtained by solving a Linear Programming problem. It is widely used in the … how many acts does a play have
THE CORE OF MULTIOBJECTIVE LINEAR PRODUCTION …
Web1 de dez. de 1975 · Abstract. An economic production game is treated, in which players pool resources to produce finished goods which can be … Weba nonempty core. Examples: linear production games, flow games, market games. Interesting for totally balanced games are population monotonic allocation schemes (pmas) introduced by Sprumont (GEB 1990). They do not exist for all totally balanced games, but they exist e.g. for the subcone of convex games. WebDownloadable (with restrictions)! This paper deals with a linear production game with restricted communication. Based on the Owen solution (Owen in Math Progr 9:358–370, 1975), we propose a core-allocation reflecting the communication situation defined by a network. The core of a linear production game with unrestricted communication is … how many acts does ghost of tsushima have